OFFICE: Üdvar-Hazy Bldg., Room 324
FALL 2012 CLASS INSTRUCTION:
11:00 a.m. to 11:50 a.m., MWF (section 01)
Üdvar-Hazy Bldg., Room 120
This course is an introduction to interactive multimedia. The concepts, technical requirements, techniques and best practices for creating intuitive interface design are explored, using Adobe Flash at the development environment. Although some of the implementation required to deliver multimedia content in this invironment requires specific Flash-based approaches, the concepts and objectives and methods have broad general application. While implementation tools are taught using Adobe Flash, other software will be used as needed. Additionally, both cell-based and script-based animation and interactivity are presented and used.
Flash AS3 language reference (Adobe site)
As you begin this course, click this link when seeking specific implementation information about an object's class, properties, and methods ...plus command syntax details. This page is a valuable resource. It's also searchable and shows where to find a desired class within the current Flash AS3 library structures. Be sure to bookmark this link for future usage.
"Required of students pursuing a Visual technologies emphasis or Computer and Information Technology degree, and open to other students interested in multimedia. Introduces hardware and software used to integrate text, sound, graphics, animation, and video into rich-content multimedia projects using various computer-based disciplines, including graphic design, digital video, interface elements, and light OOP-structured scripting. Successful students will be able to develop professionally designed interactive multimedia interfaces with rich content. Assignments require access to specific programs on either Macintosh or Windows platforms. Course fee required. Prerequisites: CS 1400 (Grade C- or higher); AND VT 2500 (Grade C- or higher); AND VT 2600 (Grade C- or higher)."
(Dixie State College Catalog, 2012)
CS 1400, VT 2500, and VT 2600. Further, two of the pre-requisite courses have the pre-requisite of VT 1300, too. The design skills learned (and further developed in all Visual Technologies courses) will the used here in the development of user interfaces and graphics. Familiarity with the MacOS and MS Windows operating systems is assumed. An above-average working knowledge of Adobe Photoshop and Adobe Illustrator is expected. (Lack of functional knowledge in these software packages may adversely affect your ability to obtain a high grade in this class.) Although NOT recommended, courses that teach the pre-requisite software may be taken during the same semester as this class.
REQUIRED TEXTBOOK and SUGGESTED SUPPLIES:
- Textbook: Adobe® Flash® CS6 – The Professional Portfolio
- The Portfolio Series published by Against The Clock, Inc.
- ISBN: 978-1-936201-05-1
- For the current version of Adobe Flash used in this class
- Cost is approximately $50.00
- Storage media to backup and/or manage your coursework during the semester
- Two or three CD-R/RW or DVD-R/RW disks
- A USB flash drive of sufficient size (2 GB or larger)
- An external portable hard drive of usable size (suggested 100 GB or larger, optional)
- Two or three CD-R/RW or DVD-R/RW disks
If you suspect or are aware that you have a disability that may affect your success in this course, you are strongly encouraged to contact the Disability Resource Center (DRC) located in the North Plaza Building. The disability claim will be evaluated and eligible students will receive assistance in obtaining reasonable accommodations. For more information, call 435-652-7516.
Classrooms are special environments in which students and faculty come together to promote learning and growth. It is essential in these environments that respect for the rights of others seeking to learn, respect for the professionalism of the instructor, and the general goals of academic freedom are maintained.
Students are expected arrive to class on time, take notes (as necessary), and remain in class until the end of the session. During class, students should be polite to one another and the professor and be attentive to the matters being discussed through active participation. Inappropriate behavior includes (but is not limited to) IMPROPER COMPUTER USAGE, LAUGHING, PASSING NOTES, INATTENTIVE DEMEANOR, SLEEPING, TALKING OUT OF TURN, AND TEXTING.
Behavior that interferes with the learning of other students will not be tolerated. The Dixie State College Policies and Procedures Manual, Section 3-34, states: “Teachers at Dixie State College have the right to manage the classroom environment to ensure a positive learning climate. Toward this end, teachers (or college security) may dismiss and remove disruptive students from individual class activities. If a student's behavior continues to disrupt class activities, the teacher may dismiss and cause the removal of disruptive students from his or her course.”
Students who are asked to leave class should do so quietly and without confrontation. They will be expected to schedule a meeting with the instructor before being allowed to attend class again. If students start a disturbance, the instructor will call Campus Security to have the students removed from campus. Students are not allowed to interfere with the learning of others.
Mobile device use in the classroom (including cellphones), should be targeted to classroom content, placed on silent mode, and not draw attention away from the learning environment for either the teacher or other students.
Specifically, cell phones are a serious distraction to everyone in the class, including the instructor. It is inappropriate to make or receive phone calls, to text messages, or to check for messages once a student enters a classroom, especially during scheduled class time. Students should remember to silence their phones before entering the classroom or CIT lab. If students must leave their cell phones on for any reason, they should set them to vibrate or disable the ringtones. If a student's cell phone disturbs the class, the student will be asked to leave class and consult with the instructor about being readmitted to class. During a test, if a student is caught looking at a cell phone or other electronic device or texting, that becomes prima facie evidence that the student is cheating. The student will forfeit any points for that exam and may be asked to leave class.
The instructor reserves the right to change the specifics of this syllabus and the schedule (weekly topics of instruction, assignments, assignment details, due dates, etc.) as determined for the betterment of the class. Any changes will be announced in a timely manner during class instruction periods.
The purpose of this course is to teach students how to use the computer as an interactive development and presentation tool. Students will learn the technical aspects of various interactive authoring software. Students will complete several multimedia projects throughout the semester, which they will be expected to produce on the computer using designated software. Assignments will be tailored to require the application of concepts presented in class periods. Students will learn to distinguish between effective and ineffective interactive interface designs. Students will become proficient in effective multimedia authoring techniques through instruction, exposure to expert examples, and course projects.
At completion of the course, students should know and be able to demonstrate the following technical skills:
- Understand the issues and requirements surrounding the development of interactive multimedia
- How to build intuitive user interfaces for multimedia navigation
- How to access and effectively use advanced features in multimedia authoring software
- Construct complete presentations using various software and multimedia tools
- How to choose the most appropriate software for a given project, i.e. avoiding the "All You Have is a Hammer" syndrome
- Prepare graphics for most efficient use in the chosen authoring software
- How to prepare, use, and control audio files in a presentation
- How to convert video for multimedia use
- How to attach interactive controls (skins) to video
- How to script elementary and advanced interactivity using Adobe Flash's ActionScript language
- How to prepare Flash files for use in HTML pages on the Internet (SWF format)
- How to prepare Flash files for use as native-cade mobile apps (IPA format)
PROCEDURES and ASSIGNMENTS:
All assignments will be submitted in electronic form via a secure networked server. However, some may be requested on other media. You will also make presentations of your work to the class at various times throughout the semester. In case of technical difficulties, you should keep backup copies of ALL your work.
ATTENDANCE is important to your success in this course; therefore, the grades earned for this course will also reflect your attendance habits. A total of 45 points are allotted for attendance toward the total points possible to determine your grade - one point for each classroom period during the semester. Attendance will be recorded through a form passed around the class each time we meet. IT IS YOUR RESPONSIBILITY TO ENSURE THAT YOU SIGN THE ROLL EACH DAY. If you don't sign the attendance roll, you didn't attend class that day.
READINGS: The workbook used in this course was written to take a beginner by the hand in the form of well-designed projects. You will complete and submit several lessons from the workbook. The workbook may also be used as a reference manual in this class. A unique access code is found on the inside back cover of the workbook. Follow the instructions for establishing an account with Against The Clock, Inc, which contains related files that are required to complete the workbook's projects. Other information useful in learning the software used in this ourse are also found online when you establish your account. By using the index and table of contents to find the specific information needed at the moment, you can jump in anywhere and read those parts most relevant to your immediate questions and needs. Additionally, each topic typically includes one or more tips, notes, cautions, and cross references.
A secondary, yet important resource for this class is the general Internet. Adobe has published a large number of knowledgebase/technical web pages concerning this software. The Flash development environment has also inspired many followers to establish third-party web sites with tutorials and other materials highly useful in a learning environment. You are encouraged to explore them.
WORKBOOK PROJECTS: There are eight (8) projects in the course workbook. Six (6) of those projects will be turned in, each worth 15 points. A maximum of 90 points is possible from these projects. See the course calendar for a schedule, descriptions, and due dates. Both the projects amd creatove assignments are scheduled to encourage students to practice relevant technical skills being discussed during the concurrent instruction periods.
All workbook projects will be due by 10:00 P.M. on the day(s) specified. To earn up to the full points for lessons, students must submit them on time. LATE WORKBOOK PROJECTS WILL RECEIVE ONE-HALF CREDIT. PROJECTS MORE THAN SIX (6) DAYS LATE (after the due date) WILL NOT BE ACCEPTED! NO EXCEPTIONS.
CREATIVE ASSIGNMENTS: There are five (5) creative assignments for the semester. See the weekly assignments schedule for descriptions and due dates. These assignments will require you to demonstrate proficiency of techniques learned in the course up to the time of each scheduled assignment. Further, assignments will be graded according to the design and artistic creativity of the project — the "gestalt" of a presentation. (See the page on design gestalt for help understanding this concept.) Each assignment is worth a maximum of 50 points. All assignments must be submitted on time to earn up to the maximum points allotted toward your grade. More points will be given for effective designs that communicate the multimedia concepts learned in class. The points for each assignment will be allocated based on the 10-standard rubrics established for each assignment in this course.
Assignments will be submitted electronically to a networked server. Instruction will be given in class before the first assignment is due concerning how to access the submission web page and find the appropriate sub-directory to submit the assignments. Additionally, students will present their work to the class on pre-announced days. The class will participate by critiquing each others' assignments in order to provide artistic feedback and help improve students' design skills. It is important that you attend and participate on the peer-critique days to receive points for that part of your assignment score.
Sufficient time between assignments is scheduled for each assignment to be completed and submitted. It is important that you turn in assignments ON TIME. POINTS WILL BE DEDUCTED FOR LATE ASSIGNMENTS. ASSIGNMENTS MORE THAN FOURTEEN (14) DAYS LATE (after the due date) WILL NOT BE ACCEPTED! NO EXCEPTIONS.
MID-TERM EXAM: A mid-term test will be given during the eighth (8th) week of the semester. There are 60 points possible. A standard 100-question ScanTron card (green ink) is required to participate in the mid-term.
FINAL EXAM: A final test will be given during the scheduled time for this class period. There are 100 points possible. A standard 100-question ScanTron card (green ink) is required to participate in the final. Students arriving for the final without a ScanTron card will be turned away. While the time allocated for the final test is two hours, you should be able to complete this test in less time. Any student not present one-half hour after the final exam begins will be considered a "no show" for the final and will not be allowed to take the test. DO NOT BE LATE!
To review for both the mid-term and final exams, check HERE for example questions and suggested areas you should know.
MISSED WORKBOOK PROJECTS, CREATIVE ASSIGNMENTS, AND WRITTEN EXAMS: First and foremost, technical problems with computers or software will NOT be accepted as a reason for late coursework. Technology is not an excuse; it is a resource. If you cannot figure out how to use the technology to accomplish the coursework and meet the published deadlines, perhaps you should consider another area of study. Points will be deducted for late submissions. No projects from the workbook will be accepted more than six (6) days late. Assignments (not to be confused with projects) will not be accepted if over fourteen (14) days late. THERE ARE NO EXCEPTIONS TO THIS POLICY, REGARDLESS OF THE EXCUSE! All projects and assignments are given specific due dates during the semester. Written exams will be administered at the times specified in this syllabus. If you cannot take a test at the scheduled time, due to an APPROVED conflict in priorities, you must contact the instructor and arrange to take the exam early. The highest grades are typically given to those who plan ahead, budget their time, and deliver their work on time.
GRADING PHILOSOPHY: The production values you put into your assignments is a significant factor in the points evaluation. Adherence to the technical specifications of the assignment will also be checked — stage size and color modes are the most-often ignored issues that will lose points. If you hand in all the assignments on time and score well on the tests, you will receive at least a "C" grade. A higher grade can be earned on the creative and design components that you add to your assignments. We are all looking for more than the minimum work required to meet the assignments. If you have questions about what is considered "A"-, "B"-, or "C"-level work for this course, read this page on establishing grading criteria. Additional information can be deduced from the published rubrics for each assignment on the VT GRADES page. If you have further questions, contact the instructor for clarification.
Points for course work are earned by turning in assignments and taking tests on time. (See the weekly course and assignments schedule for the due dates.) Allocation of points for the four major components of course work are as follows:
|Attendance (1 point each class period)||45 points|
|Six (6) Workbook Projects (15 points each)||90 points|
|Five (5) Creative Assignments (50 points each)||250 points|
|Written Mid-Term Exam||60 points|
|Written Final Exam||100 points|
|Total points possible||545 points|
Letter grades will be earned based on the following percentages of the total points possible:
Last Updated 01/04/2013
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